2000-2001 WL Tourney Info

Party Info
2nd Day Info

Regular Season Final Standings (to be updated shortly after the final regular season games)

Determining team finishes depends first on win-loss records. Ties are settled in the following order:

What Which
ASage 1White
BGold 2Sand
COrange 3S. Green
DCharcoal 4Slate
EL.Steel 5Royal
FRed 6Cardinal
GMaroon 7Navy
HAsh 8Purple
IBlack 9Denim
JMetro Blue 10F. Green
KCinnamon 11Sun
LNatural 12S. Blue

Saturday's Pool Play

Pools
Pool A Pool B Pool C Pool D
Sage White Gold Sand
Slate Charcoal S.Green Orange
L. Steel Royal Red Cardinal
Purple Ash Navy Maroon
Black Denim Metro Blue Forest Green
S. Blue Natural Sun Cinnamon
At the Cedar Forks Complex (Morrisville)

 

Fld 1

Fld 2

Fld 3

Fld 4

Fld 5

Fld 6

Fld 7

Fld 8

Fld 9

9am

A15

A24

A36

D15

D24

D36

C15

C24

C36

10:30

A13

A25

A46

D13

D25

D46

C13

C25

C46

12:00

A12

A34

A56

D12

D34

D56

C12

C34

C56

1:30

A14

A26

A35

D14

D26

D35

C14

C26

C35

3:00

A16

A23

A45

D16

D23

D45

C16

C23

C45

At the Davis Drive Fields (Cary)

 

Fld 1

Fld 2

Fld 3

9am

B15

B24

B36

10:30

B13

B25

B46

12:00

B12

B34

B56

1:30

B14

B26

B35

3:00

B16

B23

B45


Play Guidelines
Time cap is sounded 10 minutes before the next round. Time cap will be in effect even in the final round, to ensure all games are played similarly. Imposing the time cap will immediately re-set the game to "high score + 1". If the point is in progress, the time cap will go on at the point's completion. [Clarification: if teams are on the line waiting for the pull and the horn goes off, the score is capped then and there, not _after_ that point is over.] Mercy rule: if a team is behind by 4 or more points when the time cap is imposed, the game is over.

The tourney continues our regular season coed play: use a 5/2 ratio, with no more than 5 men at any time. If for some reason teams are having problems with numbers of women _before_ the tourney, contact Garrett Dyer (garrettd@bigfoot.com).

Players not on a team may not play during this tourney, ie, no guest or pickup players. Use of un-registered players will result in forfeitures.

End-of-day Standings

Finish in a pool is determined first by win-loss record. Ties are handled in the following order:


Sunday's Play

A division: top 2 teams from each pool
B division: middle 2 teams from each pool
C division: last 2 teams from each pool

Pre-pool seeding still stands, in that A1 is ranked higher than B1, which is in turn higher than C1, etc. [Note that if seeds hold, semis have matchups with 1v3 and 2v4. This is done to avoid upsets setting up re-matches of teams who'd played one another in pool play. If there _are_ re-matches, they will occur only in the finals.]

A divB divC div
A1A3A5
B1B3B5
C1C3C5
D1D3D5
A2A4A6
B2B4B6
C2C4C6
D2D4D6

 

Fld 1

Fld 2

Fld 3

Fld 4

Fld 5

Fld 6

Fld 7

Fld 8

9am

C18

C27

C36

C45

B36

B45

B27

B18

11:00

W1W3

W2W4

A36

A18

A27

A45

W7W6

W8W5

1:00

W1W2

 

W8W7

W4W3

W5W6

     

3:00

     

W4W5

       

Play Guidelines

Quarters and Semis are to 15, win by 2, with a hard cap of 17. Finals are to 17, win by 2, no cap. 2 time outs per half. 20-yard brick.

Time caps will be imposed 15 minutes before the next round in all quarters and semis games. No caps will be imposed on finals games.

Imposing the time cap will immediately re-set the game to "high score + 2", hard cap (ie, no win-by-2). If the point is in progress, the time cap will go on at the point's completion. [Clarification: if teams are on the line waiting for the pull and the horn goes off, the score is capped then and there, not _after_ that point is over.] No time outs will be in available when the time cap is imposed.