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League Rules and Format |
How long is the Game?Played to 17, win by 2. Cap to go on 15 minutes before next round;
default for the 2pm round is 3:45, but captains may agree to extend
game, not to exceed 4:00. When time cap imposed, add 2 to higher score
after point underway is complete (not to exceed 17 unless both teams
tied at 16). If "between points" add 2 to higher score before
pull (not to exceed 17 unless both teams tied at 16). Game during
time cap is win by one, ie, first to reach the newly set score. No
time outs during the time cap. See below for late start point assessments. Where is the Game?Due to the limited availability of fields, games will be held in Cary at SAS Soccer Park, Bethesda Elementary, and Lowes Grove. Check League Central to see the schedule. When is the Game?Check League Central. What team am I on?Check League Central. ShirtsShirts are distributed by the captains.Reporting ScoresWinning teams should report game scores. Either post a game summary on League Central (saying as little as the score of the game, if you wish), send an e-mail to the Webguru link at the TFDA website, send the WL Director an e-mail, or send the Captain's Coordinator an e-mail. Anyone on the team may do this.Zone DefenseIt can be played from the very first pull of the very first game. BrickStandard brick rule, 20 yards/play it where it lands (as club teams play with).TimeoutsEach team is allowed 2 per half. A timeout may not be called by either team once the game has been time capped. Late Starts/AssessmentsLate Start Point Assessments for 10am games: The captain of a team ready to play at 10:10 may assess one point against a rival team if it is not ready to play at that time. One more point may be assessed every five minutes thereafter if the team still cannot field the properly gendered squad of seven. Note that a team may play with fewer than 7 players (no more than 5 men) to avoid having points assessed against it; the ready team may play all 7 of its players in this case. For the noon and 2 games: At 30 minutes after the recognized end of the previous game. If the other team isn't ready to put a team on the line, they can be assessed 1 point per 5 minutes. They can play with less than 7, but no more than 5 men at a time. Let me say this: if you have a noon game and the team you're about to play has less than 7 players when the 10am game ends, make SURE that the other captain knows the 30 minute ticker has begun. Try to not let there be any confusion on this. I'm sure there will be, but we'll try to work it out when it happens. WomenIdeally, 2 women play at a time. Neither team will be required to match up to more than 2 women at a time. If a team only has 2 women, they should not be urged to play savage...but if they want to, so be it. The key here is that the captains have to work it out. There is no blanket statement or rule that will cover what can pop up on Saturdays, so the captains have to work it out. They need to be nice to the women players first, then to each other. If only 1 woman is available for both teams on a given point, both teams may play 6 men/1 women. If neither team has an available woman player for a given point, then 7 men can play at a time. Here some example of acceptable conditions the opposing team's captain can impose upon you if your team is short on women (assuming the other team has 2 women players on the line for each point):
Picking up playersYou have to ask your opposing captain whether or not you can have a pickup. Typically you don't ask unless there's a need to supplement absent personnel. Leniency should be granted to those with few/no subs, but it's not mandatory. The team granting permission can withdraw that permission at any time. Replacing playersCaptains will be allowed to replace players on the roster that have not shown up, are injured, moved away, etc. To replace 1st and 2nd round men and 1st round women only (it does not matter whether they say they will/will not be at the tourney in their registration/draft info). The captain has to submit the replacement request to the other captains by Valentine's Day (2/14). If more than 5 captains object, it won't be allowed. Exceptions to the 2/14 cut-off are allowed in the case where a player suffers an injury in the weekend's game(s) just prior to the tournament. In that case, the replacement must be submitted by Monday (2/18). If a team doesn't have enough women, the captain can select women from UNC/Duke/NC State. The captain has to pay $10 to the Ultiplex fund per player (he/she can choose whether to collect from the player or not). What constitutes a forfeiture?A team unable to field a full squad, due to an absence of women and/or men, and unable to supply substitute players approved by the opposing captain can play short-handed (no more than 5 men on the field) or take a forfeiture. A forfeit game will be played out as if there were no forfeiture, but regardless of the outcome, the score will be reported 17-10, as a victory for the team opposing the forfeiting team. What other rules?Winter League will follow the Ultimate Players Association (UPA) 10th edition rules. A copy can be found at http://www1.upa.org/ultimate/rulesIf you have any other questions email |